Video Game Work

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Senior 3d Artist / Highpoly Modeler
Raven Software
Computer Games industry
April 2002September 2007 (5 years 6 months)

 

Wolfenstein (Video Game 2009)

High and Low poly characters, props and weapons. Some of the characters I did were female Elite Guard’s, Heavy Trooper, Scribe, some heads…

Quake 4 (Video Game 2005)

First big game job for me. This is where I have learned digital modeling.
Done most of Marine characters, lots of Strogg characters, vehicles, etc. The Nail Gun was the only weapon I have done.
Samples:

X-Men Legends (Video Game 2004)

Very minor character concepting and few low poly models